Existential risks: RPGs versus real life
@Boundegar wrote: Hmm I wanted to read more, but I can't find this article on that web site at all. It's a question I've thought about (but not while facing cancer): Why do we care so little if awful...
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@BrickGun wrote: To put it simply: "Death solves all problems"... so rolling a 1, you no longer have a worry in the world... literally...as you are no longer a part of it... 2-8, win! Sounds like a...
View ArticleExistential risks: RPGs versus real life
@messana wrote: Also could not find it anywhere on ML, but was able to find it here: http://20by20room.org/2012/09/save-versus-death/ Read full topic
View ArticleExistential risks: RPGs versus real life
@MarjaE wrote: As players, if we are each playing one character, then we are out of the game if we lose that character. So obviously we don't want to lose that character, especially not to blind luck....
View ArticleExistential risks: RPGs versus real life
@Ashen_Victor wrote: Something weird is going on in my gaming group... More and more of my players are getting married and having children (we are all on our 30s) and suddenly, those who were the most...
View ArticleExistential risks: RPGs versus real life
@GilbertWham wrote: We're all NPCs, and the GM's a dick. Read full topic
View ArticleExistential risks: RPGs versus real life
@nixiebunny wrote: Our family went through this with our younger son, when he was diagnosed with leukemia at the age of two. The odds of survival depended on us rolling that die AND feeding him 4,000...
View ArticleExistential risks: RPGs versus real life
@HamboGlider wrote: Well, yeah, of course our PCs would take risks that we wouldn't, that's what makes the game fun - a sense of jeopardy without actual physical jeopardy. (Although because we have...
View ArticleExistential risks: RPGs versus real life
@PhasmaFelis wrote: Ashen_Victor: Something weird is going on in my gaming group... More and more of my players are getting married and having children (we are all on our 30s) and suddenly, those who...
View ArticleExistential risks: RPGs versus real life
@Daemonworks wrote: Actually, very few RPGs today reward XP for killing monsters, except for computer games. Most games are now some flavour of flat-award with bonuses for things like major plot...
View ArticleExistential risks: RPGs versus real life
@PandaCam wrote: Some years ago I had a conversation about this with a computer game designer, who wanted game choices to have greater consequences, so that existential risks, or choosing to leave the...
View ArticleExistential risks: RPGs versus real life
@Fang wrote: The price of dying in a RPG is that you spend an hour re-rolling a character. The price of dying in real life is that, well... That said, the author way underestimates the human...
View ArticleExistential risks: RPGs versus real life
@GlyphGryph wrote: Except that "random deletion" game actually exists and has for a while? There's actually a few variants of it. My favorite is actually the one that turns the file structure on your...
View ArticleExistential risks: RPGs versus real life
@VenTatsu wrote: After iD software release the source for DOOM a developer made psDooM, that spawns monsters based on the running processes in your system, and killing them would kill the process.Much...
View ArticleExistential risks: RPGs versus real life
@GlyphGryph wrote: Ah! I remember that one! Read full topic
View ArticleExistential risks: RPGs versus real life
@doctorow wrote: This topic was automatically closed after 5 days. New replies are no longer allowed. Read full topic
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